Hi! I'm back to rec John & Rodney friendship again this month.
Rec Category: John Sheppard & Rodney McKay friendship
Pairing: none
Category: Atlantis, action/adventure, h/c, gen
Warning: none
Author on LJ:
tipper_greenAuthor's Website: Tipper's Stargate Atlantis FicLink: Failure to CommunicateWhy This Must Be Read: This was the story that got me hooked on SGA, two years ago. Not on the fanfic, but on the
show itself. I read it with very little knowledge of the characters or universe, and was so deeply sucked in that I
had to go out and get those DVDs! Reading it again, now, after having fallen for the characters and their milieu, I find myself appreciating it all over again now that I have a better, deeper understanding of the emotional nuances between the characters. However, it's well-written enough that it got its hooks into my emotions and made me care about and sympathize with the characters even without having the slightest clue who most of them were. Fanfic that can do this are few and far between in any fandom.
This story takes place in early season 2, post-Runner. In the wake of Ford's betrayal and the re-establishment of communication with Earth, Sheppard and McKay's lives are in turmoil and their friendship has grown strained to the breaking point. Unfortunately, they have to work out their issues under the worst possible conditions. Where the story begins, Elizabeth and the rest of the team are in the hands of dangerous enemies, and Sheppard's on the run with a badly injured Rodney. Things pretty much go downhill from there. Tipper always delivers fantastic action/adventure, keeping the pace quick and exciting while never neglecting the interpersonal relationships between the characters. In this story in particular, Sheppard and McKay's odd and, here, slightly troubled friendship is very much front-and-center.
Beyond the travails of the main characters, one of the most compelling things about this story (and one of the things that really sucked me in when I first read it without knowing anything about SGA) is the excellent world-building. I'd seen several seasons of SG-1, so I already understood the general concept of the Stargates, but this story gives a solid impression of the Pegasus Galaxy as a very
different sort of place from the Milky Way, with its own history and culture that existed before the strangers came from beyond the stars and will carry on long after they're gone. Most of the story takes place off-world, and the world itself is much more than just a flat backdrop for the action -- with gypsy-like traders who travel between worlds, a mix of high and low technology, a government divided by inner strife and an OC as well-developed as the canon characters around him.
If you haven't read Tipper's stories before, you are in for a treat, and this is an excellent place to start.
( A small snippet )