Shows: SGA
Rec Category: John Sheppard
Characters: John Sheppard/Rodney McKay, Teyla Emmagan, Ronon Dex, Jennifer Keller, Marshall Sumner, Aiden Ford, Carson Beckett, Clone Carson Beckett, Elizabeth Weir
Categories: M/M
Words: 24,853
Warnings: no AO3 warnings apply
Author on DW:
rheanna
Author's Website: rheanna on AO3
Link: A Matter of Death and Life on AO3
Why This Must Be Read: John does something heroic again when Atlantis is in San Francisco harbour after season five. It should kill him, but, inexplicably, it doesn't. Afterwards, there's something increasingly wrong with his brain. This plays out medically and through hallucinations (or are they?) in which John encounters a series of dead friends (and a commanding officer), and is also kind of on trial, having to make a case as to whether he should be allowed to live or not. Along the way, John and Rodney also find each other. A tour de force - gripping, profound, and with wonderful characterisations of John and Rodney, in particular. Don't miss it.
"One life against Atlantis and most of the population of San Francisco seems like a pretty good trade off to me," John said.
"Not when it's your life!" Rodney yelled.
Something tightened in John's chest. He swallowed once and then made himself say in his slowest drawl, "Why, McKay, I didn't know you cared."
"You bastard," Rodney said. There was something in his tone that John had never heard before, a cold fury he hadn't known was in McKay's emotional repertoire. "Listen to me: do not do this."
John opened his eyes, and immediately squeezed them shut again—it was too bright to keep them open for more than a couple of seconds. The air was so hot that every breath scalded his lungs, making it increasingly hard to talk. "Can't take the chance," he said, his voice a dry rasp.
"No," Rodney said over the radio. "Sheppard, no."
"Too late," John whispered.
Rec Category: John Sheppard
Characters: John Sheppard/Rodney McKay, Teyla Emmagan, Ronon Dex, Jennifer Keller, Marshall Sumner, Aiden Ford, Carson Beckett, Clone Carson Beckett, Elizabeth Weir
Categories: M/M
Words: 24,853
Warnings: no AO3 warnings apply
Author on DW:
Author's Website: rheanna on AO3
Link: A Matter of Death and Life on AO3
Why This Must Be Read: John does something heroic again when Atlantis is in San Francisco harbour after season five. It should kill him, but, inexplicably, it doesn't. Afterwards, there's something increasingly wrong with his brain. This plays out medically and through hallucinations (or are they?) in which John encounters a series of dead friends (and a commanding officer), and is also kind of on trial, having to make a case as to whether he should be allowed to live or not. Along the way, John and Rodney also find each other. A tour de force - gripping, profound, and with wonderful characterisations of John and Rodney, in particular. Don't miss it.
"One life against Atlantis and most of the population of San Francisco seems like a pretty good trade off to me," John said.
"Not when it's your life!" Rodney yelled.
Something tightened in John's chest. He swallowed once and then made himself say in his slowest drawl, "Why, McKay, I didn't know you cared."
"You bastard," Rodney said. There was something in his tone that John had never heard before, a cold fury he hadn't known was in McKay's emotional repertoire. "Listen to me: do not do this."
John opened his eyes, and immediately squeezed them shut again—it was too bright to keep them open for more than a couple of seconds. The air was so hot that every breath scalded his lungs, making it increasingly hard to talk. "Can't take the chance," he said, his voice a dry rasp.
"No," Rodney said over the radio. "Sheppard, no."
"Too late," John whispered.