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Show: SG-1
Rec Category: Five Things
Characters: Teal'c, Daniel Jackson, Sam Carter, Jack O'Neill, Cameron Mitchell
Categories: Five Things, Gen
Warnings: None
Author’s Website:
Paian
Link: Teal'c's Five Favorite Board Games
Why This Must Be Read: Fabulously written Teal'c voice and character study seen through his enjoyment of various board games. I particularly love Teal'c's joy at garage sales and the specific rules instituted for SG-1 to be able to play Trivial Pursuit!
Teal'c does not like chess. It does not entertain him. As battle in microcosm, it exhausts and insults him. It makes toys of warriors and absurdly constrains their movement, it trivializes the field of engagement, it turns bloody, desperate striving into a stylized diversion. It is too clean and far too slow. It is too real and not real enough. As symbolic enactment of political maneuvering, it casts him as a System Lord, manipulating lives that are significant only as they relate to his own position in the game. He has killed too many courageous pawns and honorable knights, blasted too many strongholds, tortured too many bishops, broken too many kings and queens for his Goa'uld masters. Chess does not feel like a game to him, and inasmuch as he conceives of it as a game, it is not a game he wishes to play.
Rec Category: Five Things
Characters: Teal'c, Daniel Jackson, Sam Carter, Jack O'Neill, Cameron Mitchell
Categories: Five Things, Gen
Warnings: None
Author’s Website:
Link: Teal'c's Five Favorite Board Games
Why This Must Be Read: Fabulously written Teal'c voice and character study seen through his enjoyment of various board games. I particularly love Teal'c's joy at garage sales and the specific rules instituted for SG-1 to be able to play Trivial Pursuit!
Teal'c does not like chess. It does not entertain him. As battle in microcosm, it exhausts and insults him. It makes toys of warriors and absurdly constrains their movement, it trivializes the field of engagement, it turns bloody, desperate striving into a stylized diversion. It is too clean and far too slow. It is too real and not real enough. As symbolic enactment of political maneuvering, it casts him as a System Lord, manipulating lives that are significant only as they relate to his own position in the game. He has killed too many courageous pawns and honorable knights, blasted too many strongholds, tortured too many bishops, broken too many kings and queens for his Goa'uld masters. Chess does not feel like a game to him, and inasmuch as he conceives of it as a game, it is not a game he wishes to play.